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Old April 17th, 2007, 12:00 AM   #1
WTFOMGBBQ
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Join Date: Oct 2005
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Gateway2: Scania Global
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Default Death Teddies training in the level 70s for high accuracy WKs

This may be an alternative form of training, mostly for those with really high accuracy (AKA Well-funded Low DEX (Zakum Helm and the works) or Normal DEX funded in accuracy equipment) because otherwise the designated monsters you are attemping to kill will not get hit 100% of the time.

Versions, and changes

1.0: Rough draft of guide
2.0: Fixed some errors about using level 1 Charge Blow
3.0: Added pictures and reformatted some text
4.0: Added accuracy for beyond level 80

Requirements before tackling Death Teddies:

-At least level 1 Ice Charge. Higher is obviously better. Level 4 would suffice for 33 second charge over 12 second charge.
-Enough accuracy to hit 100%. Less is still acceptable, but training speed may slow down because of it.

Here is a chart of how much accuracy you need to hit 100% Death Teddies, level 70 being the lowest possible level to tackle Death Teddies:

70: 153 ACC
71: 149 ACC
72: 146 ACC
73: 142 ACC
74: 139 ACC
75: 135 ACC
76: 131 ACC
77: 128 ACC
78: 124 ACC
79: 121 ACC
80: 117 ACC

As you can see, as the accuracy required goes down, you can eventually start wearing speed gear and an attack glove so long as you can continue to 100% hit them. This should keep your %/hour constant, and MAY even increase your % in some cases.

The reason I stop at level 80 is that at that time you should be tackling Ghost Pirates for faster experience.

If you DO want to know the accuracy calculations beyond 80, it is:

81: 113 ACC
82: 110 ACC
83: 106 ACC
84: 103 ACC
85: 99 ACC

After level 85, no matter how high a level you are, you will always need 99 accuracy to hit the Death Teddies 100%.


The guide

Map:


I choose going about the map counter-clockwise.

2 --> 1 --> 4 --> 6 --> 8 --> 9 --> 7 --> 5 --> 3 --> 2 (Repeat)

Forget about the platforms in the middle. There are usually no Death Teddy mobs there.



Here's the simple breakdown of the experience gained there: It was only as much as how efficiently you navigate the map. One 10 minute session I recorded a staggering 3.54%. That would translate to 21.24% an hour if that were to keep up. However, my other sessions proved otherwise it won't be that high, and I was just really efficient with the spawn that time.

My average was ~2% every 10 minutes, which translates to ~12% an hour. At level 73, this was pretty welcoming because I did not have to go crazy looking for a FoG party. Solo-wise I was getting pretty damn high experience.

One skill you need in order to attempt this:
-Be able to pot and rebuff in between each Power Strike and Slash Blast. Death Teddies only freeze for ~1 second from Ice Charge, so if something is running out, start hitting the button in between each attack to get rebuffed or recover your HP/MP in time.

This is how level 1 Ice Charge helped:

-Ice Charge was really weak because it was only level 1. HOWEVER, it froze the Death Teddies. Therefore, level 1 is already enough to freeze them in place and whittle their life away. If it's one Death Teddy, Power Strike them to death, and refresh Ice Charge as needed. If there are even 2 or more Death Teddies within your attack range, Slash Blast them and refresh charge when needed.



I kid you not, that is roughly the maximum range of Slash Blast, which means within that much space you can herd Death Teddies to your heart's content as they come to you. Visual-wise, Slash Blast's maximum range is about 3 Death Teddies lined up behind one another. The range only increases this far when there is an enemy in front of you, so remember that.




A couple of tips I devised up:

1. When going up a rope to the next platform, wait until any Death Teddies near the rope move or start moving to the opposite side of where the rope is. The reason is because usually the rope is near an edge, so if you accidentily aggro a Death Teddy by the rope, he will stay there, meaning you have to kill him with your back usually facing the other Death Teddies, which can mean more bumpage damage for you, and possibly more angry Death Teddies shooting at you, all while they are not in your attack range so you can mob-freeze them. Another scenario is the Death Teddy may aggro when you are near the edge of a platform. This also equals pots wasted if you fall off the platform because you take bump damage, and sometimes eat a missle attack as well.

Examples

Right way



How you should attack, no Death Teddies behind you, and relatively far away from the edge of the platorm.



Wrong way



The Death Teddy behind you can bump into your and screw up the frozen mob.



Also wrong way (You are at edge of platform).



You will have to spend some time jumping while attacking to make sure every hit gets in. The red block I'm standing on does not let you attack the Death Teddies 100% of the time if you stand on it. This equals more time spent killing the frozen mob which = less %/hour.



Okay way



You are at the edge, but you are still on the platform, meaning every attack will hit. You can also freeze the roaming Death Teddy if it gets too close.



2. If you accidentily aggroed some Death Teddies, or when you tried to freeze a mob of them one or more accidentily freeze in place too far away from your weapon, find the nearest rope that you can climb UP to. Let them follow you back and forth a bit while you are on the rope. When they are almost in the same spot, drop down and freeze them. You may take some damage, but it is all for leveling faster. This is the only exception to the "don't have your back face the other Death Teddies" rule. In this case, there would usually not be any nearby Death Teddies that may move close enough to bump into you.



Herd Death Teddies





Jump off rope to mob them. You are likely to eat a missle attack along the way.


3. A variation to tip 2 is that if the Death Teddies you tried to mob freeze had 1 move JUST out of your range, there is the trick of freezing the current Death Teddies in front of you, and back off a bit to let the unfrozen Death Teddy move closer to try to shoot you. In that case, just about enough time should pass that the frozen Death Teddies will thaw out. However, you can freeze THEM and the Death Teddy that got away, before any of the frozen ones attempt even one magic missle at you. This tip requires a bit more precision and timing, but is still doable.

Sadly, only one spot so far is snipable with melee without fearing any attacks at all. The Death Teddy below me can be hit with Power Strike and Slash Blast. Therefore, you can either mob it or kill it with Fire Charge when the other Death Teddies on the platform are dead. It is the Death Teddy right below platform 7.





While mobbing Death Teddies, there may be one that is still roaming around. You would want to avoid aggroing it too far awy from your range.






Therefore, if the Death Teddy starts approaching your mob, let it come somewhere near the middle of the mob. Resume freezing the Death Teddies to death.



My gear and stats:

70 DEX
4 LUK
20 Mastery

19 DEX/9 ACC Chainmail
5 ACC Showshoes
5 ACC Brown Bandana
7 DEX/14 ACC Dark Clench
5 DEX Icarus Cape 2

135 (135.8) ACC without Sniper Pills. 145 ACC with Sniper Pills.



Thoughts

Of course, you don't HAVE to solo the Death Teddies, but for me it keeps my training rythem constant, while I still learn how the map works. If you get a Cleric/Priest to Bless you, you can hit Death Teddies with less accuracy and use less pots, but I like to be self-sufficient.

I have not found out the exact profits/losses yet, but if you are REALLY good, you can have most of your pot bill come from hundreds upon hundreds of Mana Elixirs/Pots alone, with ~100-200 Ice Cream pots used during a serious session at DTs. This is merely a guesstimate though, so don't take my word for it. I don't know about others, but I am having a blast killing something that gives 1,300 EXP a pop while still leveling at a very decent pace.

Granted you will lose some money as you get used to freezing the Death Teddies on the map. However, it can be remedied with some drops.


Closing thought:

Feel free to comment on how viable this idea sounds, and whether this is a good guide. I know it can still use some polishing. Just tell me where.
__________________

GatlingPunch: 160 DEX-less Buccaneer
WindFrenzy: 116 Low-DEX Hermit
Brawler created: 11/12/08
2nd job:11/20/08
40:11/27/08
50:11/30/08
60:12/4/08
70:12/17/08
80:12/28/08
90:1/15/09
100: 2/14/09

Quote:
Originally Posted by RoyalCatManDo
Maple Claws can go fuck herself (I actually think I might enjoy seeing that, purr...)
Yes please! ./purr

Training on Death Teddies as a high accuracy 7x WK.
http://www.sleepywood.info/forum/sho....php?t=1228857

Last edited by WTFOMGBBQ; April 18th, 2007 at 6:52 AM.
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Old April 17th, 2007, 12:27 AM   #2
MysticHLE
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Good guide. Finally someone found what I've experience when I was level 7x. xD

I was a high dex warrior...and still am. (100 dex at level 70...105 dex at level 75, etc...now 135 dex capped.) DTs did in fact yield 20%+/hour at 7x training with ice. Much more efficient than low dex at Mixed Gollems. x]

One thing I'd like to mention though...is that Charged Blow's range is SHORTER than that of Slash Blast when Charged Blow is not maxed. For those people reading this guide, I'd actually suggest putting 4 points in ice and go straight for PS/SB with ice at DTs for the convenience, cost, and speed. Having to recharge and Charged Blow every 12 seconds can be VERY costly in MP and time when training at monsters that take 12+ hits to kill at 7x like DTs...

Statistical analysis regarding SB vs. Charged Blow damage output capabilities:

2.5 hits (1.5 from SB and 1 from FA) ~= 1 CB + recharge.
SB = 130% to mob of 6 + 260% potential FA
Maxed CB = 250% damage

So basically...speed-wise (approximately):
1.5 SB + FA ~= 1 CB + recharge...

I will now make a chart to compare the relative efficiency of these two attacks in mobs of different sizes - up to 6 (base damage without elemental multiplier or elemental advantage):

Note, I am not completely sure yet of the relative damage per monster in the SB FA animation, but I will estimate based on experience from what I've seen.

Expand browser window horizontally to see chart properly...

- Mob Count ------------------------------------------------------------------------------------------- 1.5 SB + FA damage --------------- CB damage
~~~ 1 ~~~ ------------------------------------------------------------------- 1.5 * 1 * 130% + 130% = 325% -------------- 1 * 250% = 250%
~~~ 2 ~~~ -------------------------------------------------------- 1.5 * 2 * 130% + (130% + 65%) = 585% -------------- 2 * 250% = 500%
~~~ 3 ~~~ -------------------------------------------- 1.5 * 3 * 130% + (130% + 65% + 32.5%) = 812.5% ------------ 3 * 250% = 750%
~~~ 4 ~~~ ------------------------------- 1.5 * 4 * 130% + (130% + 65% + 32.5% + 16.25%) = 1023.75% -------- 4 * 250% = 1000%
~~~ 5 ~~~ ------------------ 1.5 * 5 * 130% + (130% + 65% + 32.5% + 16.25% + 8.125%) = 1226.875% ------ 5 * 250% = 1250%
~~~ 6 ~~~ --- 1.5 * 6 * 130% + (130% + 65% + 32.5% + 16.25% + 8.125% + 4.0625%) = 1426.5% ---------- 6 * 250% = 1500%

From the above, you can see that Charged Blow is better than Slash Blast only for mobs of 5 or more. However, if monster defense is taken into account while performing both attacks, then 1.5 SB + FA will result in much more damage reduced from defense than a single CB would. This latter, more practical scenario...especially at DTs (700 weapon defense per DT) will result in CB actually becoming more efficient than 1.5 SB + FA at 4 mobs or more.

So...regarding the above poster's strategy...level 1 CB (or any level of CB before maxing) will result in you slowing down your training on most mobs as opposed to just using straight SB+FA on mobs.
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Last edited by MysticHLE; April 17th, 2007 at 1:40 AM.
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Old April 17th, 2007, 7:43 AM   #3
WTFOMGBBQ
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OK, I'll edit that one part. Thanks!
__________________

GatlingPunch: 160 DEX-less Buccaneer
WindFrenzy: 116 Low-DEX Hermit
Brawler created: 11/12/08
2nd job:11/20/08
40:11/27/08
50:11/30/08
60:12/4/08
70:12/17/08
80:12/28/08
90:1/15/09
100: 2/14/09

Quote:
Originally Posted by RoyalCatManDo
Maple Claws can go fuck herself (I actually think I might enjoy seeing that, purr...)
Yes please! ./purr

Training on Death Teddies as a high accuracy 7x WK.
http://www.sleepywood.info/forum/sho....php?t=1228857
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Old April 17th, 2007, 10:22 AM   #4
WTFOMGBBQ
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Guide will be edited as I can get pictures to replace my drawings, and hopefully show some of the techniques there are to killing Death Teddies effectively.
__________________

GatlingPunch: 160 DEX-less Buccaneer
WindFrenzy: 116 Low-DEX Hermit
Brawler created: 11/12/08
2nd job:11/20/08
40:11/27/08
50:11/30/08
60:12/4/08
70:12/17/08
80:12/28/08
90:1/15/09
100: 2/14/09

Quote:
Originally Posted by RoyalCatManDo
Maple Claws can go fuck herself (I actually think I might enjoy seeing that, purr...)
Yes please! ./purr

Training on Death Teddies as a high accuracy 7x WK.
http://www.sleepywood.info/forum/sho....php?t=1228857
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Old April 17th, 2007, 10:30 PM   #5
WTFOMGBBQ
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Join Date: Oct 2005
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Guide updated with more pictures, and some reorganizing. What do you guys think?
__________________

GatlingPunch: 160 DEX-less Buccaneer
WindFrenzy: 116 Low-DEX Hermit
Brawler created: 11/12/08
2nd job:11/20/08
40:11/27/08
50:11/30/08
60:12/4/08
70:12/17/08
80:12/28/08
90:1/15/09
100: 2/14/09

Quote:
Originally Posted by RoyalCatManDo
Maple Claws can go fuck herself (I actually think I might enjoy seeing that, purr...)
Yes please! ./purr

Training on Death Teddies as a high accuracy 7x WK.
http://www.sleepywood.info/forum/sho....php?t=1228857
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Old April 17th, 2007, 10:52 PM   #6
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This is a great guide but sadly i'm low dex with low acc, :( this will still be helpfull for when i'm in the 80's. and will be actually able to hit.
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Old April 18th, 2007, 1:30 AM   #7
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I trained with my friend a regular dex WK during 7x at DT he was 72 I was a 70(Fire mage). I was heavily funded doing 4k-4.5k on DT's with fire arrow while he would ice charge we Killed relatively fast both gaining very good exp. 20-25% each a hour. When ever we had a preist in the party he would just use fire charge increasing his exp even more 25-30%.
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Old April 18th, 2007, 1:48 AM   #8
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whoa~ u used all four pills~ nice guide~ *thumbs up*
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Old April 18th, 2007, 2:07 AM   #9
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Nice guide, if i ever work on my wk again i'll be sur eto use this.
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